Mitigating Anxious Response to Technology (March 30, 2019)
In the second MART (Mitigating Anxious Response to Technology) assignment, I used an open source programming software named Scratch to create three projects of different goals. The assignment consisted of making three projects using Scratch, where each project would focus on a specific Unit that covers specific lessons.
For Unit 1 of Scratch, I used 10 blocks to create a short animation.
For Unit 2 of Scratch, I used a variety of coding blocks to create a band performance.
For Unit 4 of Scratch, I used a variety of coding blocks to make an interactive game.
In this assignment, the four cornerstones of computational thinking are highly involved. These cornerstones are: algorithms, decomposition, pattern recognition and abstraction. Scratch, as a programming software that is designed to target these four cornerstones of computational thinking, is thus an excellent educational tool to use in the classroom.